WebEDK II sample platform branches and tags. Contribute to tianocore/edk2-platforms development by creating an account on GitHub. Webedk2-rk35xx/ROCK5B.dsc at master · edk2-porting/edk2-rk35xx · GitHub / edk2-rk35xx Public master edk2-rk35xx/edk2-platforms/Platform/Radxa/ROCK5B/ROCK5B.dsc Go to file Cannot retrieve contributors at this time 596 lines (500 sloc) 21.5 KB Raw Blame # # Copyright (c) 2014-2024, Linaro Limited. All rights reserved.
GitHub - ms-iot/imx-edk2-platforms: EDK II sample platforms …
WebEDK2 UEFI firmware for Rockchip RK35xx platforms WARNING: This repo is highly experimental Description This repository is based on the official open-source UEFI implementation from Rockchip, which is under active development. Therefore, to keep up with the work from Rockchip, we should avoid modifying code from Rockchip in most cases. Platform description files can be found under Platform/{Vendor}/{Platform}. Many platforms require additional image processing beyond the EDK2 build.Any such steps should be documented (as a Readme.md), and … See more Submodule in EDK II Platforms is allowed but submodule chain should be avoidedas possible as we can. Currently EDK II Platforms contains … See more These are the platforms currently supported by this tree - grouped byProcessor/SoC vendor, rather than platform vendor. If … See more fur trench coats
GitHub - NVIDIA/edk2-nvidia: NVIDIA EDK2 platform support
WebRun edk2/edk2-platforms on the ARM Base Platform FVP. In order to run the binary we have just built there are a few steps we need to go through, we need to get a model, a set of prebuilts (where we will swap out the edk2 image with our own) and the tool with which we will swap out the prebuilt edk2 image. WebThis branch holds all platforms actively maintained against the edk2 master branch. For generic information about the edk2-platforms repository, and the process under which stable and devel branches can be added for individual platforms, please see the introduction on the about branch.. INDEX WebThe following steps show you how to set up your development environment: Launch a terminal window and create a workspace folder on your development PC called source.Set the WORKSPACE environment variable to point to … givenchy givenchy